I was playing with the demo linked elsewhere in this thread [demo], and noticed a bit of a hiccup when scrolling past multiple zoom levels. It seems like there'd be a bit of a pause as the tiles were rendered at each successive zoom level. It may be worthwhile to debounce the scroll event listeners with a small timeout, so you can catch multiple successive scroll events and zoom straight to the target zoom level without having to render each step along the way.
This has been an issue we have struggled with for a while. What you are suggesting is basically how Leaflet typically handles scroll events. The issue, however, primarily lies with the Apple trackpad. Basically the Apple trackpad "fakes" inertial scrolling. When using the base Leaflet implementation, we would zoom straight to the target zoom level (great), but then the tail end of the intertial zoom would force it to zoom once more (bad).
For a normal map of the world that has like 20 or 30 zoom levels, accidentally missing the target zoom by a level does not matter too much. However, on our maps, with only a couple zoom levels, missing your target zoom level really hinders usability. Therefore we debounce the scroll events to keep zooming to a level at a time. So its not a matter of tile rendering blocking zoom, but rather a purposeful, if imperfect, decision.
This is by no means the right solution and we are keeping our eyes on the new Leaflet release that may help solve this. Great catch, btw.
Thanks for the thread. I figured mapping continuous input to discrete levels was more difficult than I was making it seem (especially with the fragmented way the web presents these devices).
I was playing with the demo linked elsewhere in this thread [demo], and noticed a bit of a hiccup when scrolling past multiple zoom levels. It seems like there'd be a bit of a pause as the tiles were rendered at each successive zoom level. It may be worthwhile to debounce the scroll event listeners with a small timeout, so you can catch multiple successive scroll events and zoom straight to the target zoom level without having to render each step along the way.
Quick video of the stuttering: http://gfycat.com/BrilliantActiveAfghanhound
[demo] https://seatgeek.com/senators-at-flyers-tickets/4-11-2015-ph...